March 11, 2010



my blocking on the first shot for Izzy. the wall that pops up will have a 2D animation of a person playing with a pet.

February 20, 2010

From Work


Another view scene from work.

I was a little more comfortable with the program in working on this scene.














These are the layers that were put together to make this scene

January 24, 2010

Older


This was done a while ago. It is the teapot assignment that we did in my Sophomore year in the Animation program, Fall semester. This was our midterm assignment. It was done with nurbs surfaces.

January 2, 2010

ZBrush try

I just started to try and learn ZBrush last night. I have tried it a few times in the past and had very little success because i kept on getting frustrated with it. But last night i tried to push through a few of the frustrations that i had with the interface.

This is my first atempt with Zspheres, which is a weird experience all together.












And the the base mesh that was made from that

December 18, 2009


This is where the majority of this semester has gone for me, as far as school work goes. I spent the most time in two of my classes and this was one of those classes.

There was only one project for the entire semester, but that project had several different parts to it. We were supposed to create a character from scratch and then do a 10 second animation with it (although mine is about 13 seconds).

I took it upon myself to make this a bit more of a challenge. 1. I'v never successfully create an attractive looking female before in 3D ( i think i now accomplished this). 2. I haven't built this complexed of a rig before (as it has "transforming" parts), and lastly, i'v never really dived this much into textures before (they admittedly still aren't very good).

Granted you can't hardly tell that i have spent so much time on this because there is still lots that need to be finished with it, but i have learned a ton about every step of the character creation process with this character

December 17, 2009

Projects from work




This is some of the stuff that have been doing at work recently. These were all put together in a program called VUE. The final product is still a work in progress, i think it is coming along nicely. I didn't model any of the elements. I am just placing them in the scene.

The hardest part has been to nail down what colors everything needs to be to match the look that we want for the project. I also need to focus on getting the scale of everything right. It has been a good challenge for me to learn the program though.