Showing posts with label VFX. Show all posts
Showing posts with label VFX. Show all posts

July 24, 2017

Stock Footage test shot



Stock Footage Test Shot

Models found online and through Video Copilot

Completed in After Effects, Maya, and Syntheyes

June 21, 2013

Plane shot Final


This was a great test for what i wanted to accomplish and with that in mind, I am calling it done.  There are still problems with it, but i think the problems will take longer to fix than the shot is worth (i.e. problems with the footage and the model).  All things considered I'm happy with how it turned out, and that it took less time than i thought to complete it.

My next test will include a CG character.  That should be fun.

January 6, 2011

Another Trailer

Here is a link to the second trailer for Age of the Dragons. There were some complications with the schedule and the pipeline, so although I worked on a lot more shots on the film, not all of the work that I did ended up in the film.
However most of the shots that I did work on are in this trailer, so even though my work is not what you see, it is really exciting to see the final shots all rendered out.

December 13, 2010

Age of the Dragons



Here is the film that i did some animation on over the summer. I still dont know what the entire story is, since i was brought on around the middle of the project, and i dont think they had an animatic for it. At least not that I saw. So, based on the trailer, there might be a few questionable scenes in it.

When it comes out, maybe i'll post some of the work i did on it.

August 17, 2010

Cool Project at Work

The most recent project that we completed at work is a pioneer - jibjab animation.

Photobucket

Click this link for MORE PICTURES... as well as the how-to and what-we-learned.

October 3, 2009

Rocket Boy

This is a commercial that Jacob Shwartz did for BYU Independent study. My shots in this commercial are the ones that include the rocket. I created the rocket and the smoke effects for him.

June 20, 2009



I have been learning how to Motion Track for the last couple of months and have not had a lot of luck. I only found out over the last couple of months that Maya can do it through mayaLive. It is for sure not a flawless system but it is accessible to me for free, so i have been trying to learn this and have recently had a couple of breakthroughs.

This is the best that I have gotten it so far. The live action part was filmed in the MultiMedia Lab in the library at BYU. The parts that I am comping into the scene are the rocket and the block underneath the rocket.

I think the best part about this shot is the shadows, but i think the tracking still needs a lot of tweeking.

The next step is to add in some smoke effects for the thrust upward (which actually might help distract the eye away from the tracking problems. I will also be putting some fairly detailed textures on the rocket.

April 30, 2009


This was an experiment, to see if i could implement something into a "live action" picture. The hard part was matching the lighting which i think I almost did.

I was stoked to even get this far with it. I will try to actually put a model in the next one and animated it.