Showing posts with label tracking. Show all posts
Showing posts with label tracking. Show all posts

July 24, 2017

Stock Footage test shot



Stock Footage Test Shot

Models found online and through Video Copilot

Completed in After Effects, Maya, and Syntheyes

September 29, 2012

SUCCESSFUL 3D TRACKING ... WOOOHOOO

Anybody that has known me through my animation and film making pursuits knows that I have wanted to learn and implement 3d tracking for as long as i have done animation.  This desire actually goes back to around the first time i saw Lord of the Rings for the first time.
Well ... I JUST DID IT!!  The models and the footage i found online and have kind of been collecting over the years.  This is basically what I think a post-vis scene would look like.   And if you dont know what that means, post-vis is basically the process after a movie has been shot on film and has the rough visaul effects elelments placed in the scene so that the director can see that it is what the film is supposed to look like before they spend the money to finish everything else (final animtion, effects, renders etc.) for the product.

This first one i wanted to just put her into something.  I wanted to try a robot, and still might, but a plan just made more sense with the footage.
plane from Tim Hinton on Vimeo.

For this shot, I am going to animate things coming up to attack her, and she, as the excellent and fearless assassin that she is, takes them all out with no problem.

shooting2 from Tim Hinton on Vimeo.

Let me know what you think!!

June 20, 2009



I have been learning how to Motion Track for the last couple of months and have not had a lot of luck. I only found out over the last couple of months that Maya can do it through mayaLive. It is for sure not a flawless system but it is accessible to me for free, so i have been trying to learn this and have recently had a couple of breakthroughs.

This is the best that I have gotten it so far. The live action part was filmed in the MultiMedia Lab in the library at BYU. The parts that I am comping into the scene are the rocket and the block underneath the rocket.

I think the best part about this shot is the shadows, but i think the tracking still needs a lot of tweeking.

The next step is to add in some smoke effects for the thrust upward (which actually might help distract the eye away from the tracking problems. I will also be putting some fairly detailed textures on the rocket.